Horns of Justice is a brutal sports MOBA. It is inspired by the MOBA genre and has added the elements of ball sports to the mix. The brutal part comes from the resources you can employ; weapons, spells and basic melee moves. These help you in taking possession of the ball, scoring goals and defending your own goal. It is the tension between the sports field play element and the violence of the MOBA element that creates the dynamic gameplay which makes Horns of Justice the unique game it is.
Currently, Horns of Justice is developed for Windows PCs, additional platforms may be added in the future.
In Horns of Justice, you play team matches against other teams. The aim is simply, score more goals than the opponents and win matches to advance on the leaderboards. Every match in the game takes around 10 minutes.
Each team consists of 3 players, with each player being from a different class.
Naturally, each class has their own unique set of at least 4 abilities to help them reach their goals. They range in nature from heavy damage, stalling, muting, slow down, speed up and tons more.
No, we also aim Horns of Justice to offer a single player campaign that you can play through, which will take you through a narrative as well, to get the know the fascinating universe and characters of Horns of Justice.
You can sign up through our website with your email. We will send you an email when the pre-alpha is available from Steam, to download it through the Steam client. Note that you will need a Steam account for this.
• 2.4 GHz or faster processor (supporting SSE2 instruction set or higher)
• 4 GB system RAM (6GB if VRAM is shared)
• 2GB of VRAM
• Shader version 3.0-capable video card
• Support for either:
o DirectX v11 (or v10 with capability of simulating v11) (Windows)
o OpenGL 3.2 (macOS)
o Metal (macOS)
• Windows 7 64-bit or newer or Mac OS X 10.8
• Windows 10 64-bit
• Intel Core i5 processor or AMD equivalent
• 8 GB ram
• A discrete graphics card with support for DirectX 11
• Nvidia GeForce GTX 660, ATI Radeon HD 7950 or newer
The pre-alpha state the game is in right now means that all the basic functionality is working, but we are not at the stage yet were we feel the content has reached the level we envision. Typically, at this stage, parts of the game may not function the way we want, so an extra pair of eyes to inform us about this is very welcome (see: Something is not working right, what can I do?). Also, the amount of content (levels, characters, gameplay etc.) is still limited.
We are very curious to hear what you think about the game. And since we are enjoying our internal test sessions, we decided to release the pre-alpha to hear what you think about the game and what we can improve on. Letting our baby out in the open world.
Since this release is a pre-alpha it also means that any part of the game can be unstable.
Yes. Around once a month we will deliver a new update, you can expect an update that fixes bugs, has new features, extra content and tweaks. We plan to do this up to the beta release.
Let us know! You can inform us via the following forms:
Or come chat with us on our Discord server. We created separate channels for bugs and feedback.
Also, fill out our questionnaire to let us know how we are doing:
We are aiming at a beta release for the end of June 2021. After this the game will not be finished yet, but it should at least provide a more complete experience.